a5c7b9f00b A man is sent to the flying city of Columbia to find a missing girl. However, upon arrival he discovers that the city, its people, and his objective are all not what they seem. The year is 1912, deep in debt, ex-Pinkerton agent Booker DeWitt is sent to the mysterious flying city of Columbia to find and retrieve a young woman imprisoned in a tower since birth - Elizabeth and to &quot;Bring us the girl and wipe away the debt&quot;. However, almostsoonBooker arrives, he finds that Columbia and its people are not quite what they seem, and all too soon science, religion, morality, family and life all clash and spiral down into utter chaos, with Booker and Elizabethunlikely partners in the midst of all the action. I have been playing this game for eight hours now and love it. I may be biased because the first two are amongst my favorite games, but I think the reviews from around the web support my feelings towards the game.<br/><br/>The graphics are beautiful, and my computer handles them well with no lag or bug issues so far.<br/><br/>The story is complex for a game, and the characters, especially the main two are deeper than the usual game characters without getting in the way of the action. It is also much longer than the last games.<br/><br/>The fighting is similar to the other Bio-Shock games, but still has its own unique weapons, like the sky-hook, and different power ups and upgrades, so we have the familiarity of the old games, but still something new and fresh.<br/><br/>I can&#39;t wait to play this a few more times at least. Its so good. I give it an easy 10 out of 10! OK so I&#39;ll say from the outset that I played this right after playing the first two games back to back (it took me about a month to get through each game, so that&#39;ll give you an idea of the pace), so I had them fresh in my mind for comparison. The first game introduced the fascinating world of rapture, and made you think of the possibilities if such a world existed. It was solid, but not amazing. The second game basically improved on the first in almost every way. It felt familiar, yet better, and with an interesting twist of you now playing the big daddy and interacting with little sisters.<br/><br/>This game felt like it was trying to reboot the old games, but with a different look and in the sky instead of under the ocean. It didn&#39;t do it quitewell. I have to say that the scene at the beginning when you first arrive and you&#39;re in the church, with choir music playing in the background was probably the most beautiful scene I&#39;ve ever seen in a video game (and I don&#39;t even go to church, so that bias wasn&#39;t there). It gave me the chills. I even listened to the music from that scene on YouTube a few times afterwards. Unfortunately, it was mostly downhill from there.<br/><br/>The story was overly complex, and the ending felt rushed. The weapon and secondary power (vigor) progression wasn&#39;t donewellthe previous games, and the actual fun just seemed to be lacking. I felt like I was just drudging through the game, shooting more bad guys, listening to some recordings and dialogue that flesh out the (somewhat confusing) story a little more, rinse and repeat.<br/><br/>The environments did look beautiful, and were a nice departure from the drab/gloomy environments of the first two games. The voice acting was also very well done. That&#39;s basically the two main highlights.<br/><br/>I found myself not wanting to play out of enjoyment, but out of just wanting to beat it and see where the story went, and perhaps why the heck it was called a &quot;Bioshock&quot; game. The answers to both were pretty disappointing. <br/><br/>In the end it wasn&#39;t exactly a bad game, but not a very good one either. I was glad when I finally finished it, so I could move on to something else that might be more enjoyable.
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344 weeks ago